![]() ![]() Yes, it’s basically Brian de Palma’s Scarface mixed with Miami Vice, boasting a similar blend of cool music, hot drugs and rampant violence. Now we get to what some consider the defining game in the series: the tale of gangster-on-the-make Tommy Viccenti, freshly released from prison and looking to rise up the criminal ranks of Vice City, a sleazy metropolis based on Miami. ![]() The following year, Rockstar Leeds released Grand Theft Auto: Liberty City Stories on the Sony PSP, which brought 3D visuals to the handheld spin-offs. Later, two handheld titles would serve as prequels to the game: 2004 saw the release of Grand Theft Auto Advance on the Game Boy Advance, which owed much to the first two GTA titles in its visual style. GTA’s philosophy is that players should be able to do what they want, even if that thing is toe-curlingly amoral. Once again controversy followed when it was discovered that players could pick up sex workers for a health boost then kill them to get their money back – though, contrary to the outraged reporting of the time, the game never mandated such behaviour. This move away from the top-down view, together with the vibrancy of its game world, the interesting low-life characters and star voice acting performances from Debi Mazar and Kyle Maclachlan, made for a critical and commercial smash hit. Vitally, it was also the first game in the series to use a fully 3D environment: an overhauled take on the NYC-themed Liberty City. The concept of carrying out illegal jobs for criminal gangs remained, but now the lead character had a backstory: he was seeking revenge, having been double-crossed after a heist. Designed by new studio Rockstar North following the closure of DMA Design, this game marked the beginning of the modern GTA era.
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